Bannière Sciences Humaines et Sociales Sciences Humaines et Sociales

Bannière ISAGA 2023 : The 54th edition of the International Simulation and Gaming Conference will take place ISAGA 2023 : The 54th edition of the International Simulation and Gaming Conference will take place

Founded in the seventies, ISAGA is one of the oldest communities of people involved in the domain of gaming and simulation. Its members cover a vast knowledge and tradition in developing and using simulation, gaming, and related methods. Today, the community brings together researchers and practitioners from the fields of management, social and environmental sciences, education, planning and technical sciences. They study the design, facilitation and debriefing methods as well evaluation protocols of gaming/simulation. The conference covers a wide range of application types and uses such as serious games for educational purposes, policy games and simulations exercises to support decision-makers, haptic games or boardgames to help groups carry out collective actions, interactive installations, or gamified environments to raise awareness, and much more in a powerful mix to produce spaces of exchange and of multilogue communication around complex issues involving humans and their environment. This year's conference emphasis: “Simulation and Gaming for social and environmental transitions”. Besides this main theme, the conference will cover many other topics related to simulation and gaming. See the Theme page, for more information about the theme.

Licence Creative Commons Keynote by Jan Klabbers

6 juillet 2023
Durée : 00:43:21
Nombre de vues 34

Jan H.G. Klabbers is involved in social systems development: organization and management development, and action learning. He has held professor and research positions in the U.S. (MIT, Case Western Reserve University), the Netherlands, and Norway. He has been ISAGA General Secretary from 1976 until 2004 and is honorary member of ISAGA and SAGSAGA. His publications cover game science, social systems theory, design science and analytical science methodology. His book «The magic circle: principles of gaming & simulation» (2009), is an essential reading for gaming and simulation scholars and practitioners. It provides the general framework for game science, which he presents as the design and use of games and simulations to advance research, design, and development of social systems.

In his keynote, Jan Klabbers will explore the transformative potentials of gaming and simulation. How can gaming & simulation enhance transformative processes to support social and environmental transitions? How do gaming & simulation differ from other methods regarding research of and support for transformations?

Mots clés : isaga

 Informations