Founded in the seventies, ISAGA is one of the oldest communities of people involved in the domain of gaming and simulation. Its members cover a vast knowledge and tradition in developing and using simulation, gaming, and related methods. Today, the community brings together researchers and practitioners from the fields of management, social and environmental sciences, education, planning and technical sciences. They study the design, facilitation and debriefing methods as well evaluation protocols of gaming/simulation. The conference covers a wide range of application types and uses such as serious games for educational purposes, policy games and simulations exercises to support decision-makers, haptic games or boardgames to help groups carry out collective actions, interactive installations, or gamified environments to raise awareness, and much more in a powerful mix to produce spaces of exchange and of multilogue communication around complex issues involving humans and their environment. This year's conference emphasis: “Simulation and Gaming for social and environmental transitions”. Besides this main theme, the conference will cover many other topics related to simulation and gaming. See the Theme page, for more information about the theme.