Bannière Sciences Humaines et Sociales Sciences Humaines et Sociales

Bannière ISAGA 2023 : The 54th edition of the International Simulation and Gaming Conference will take place ISAGA 2023 : The 54th edition of the International Simulation and Gaming Conference will take place

Founded in the seventies, ISAGA is one of the oldest communities of people involved in the domain of gaming and simulation. Its members cover a vast knowledge and tradition in developing and using simulation, gaming, and related methods. Today, the community brings together researchers and practitioners from the fields of management, social and environmental sciences, education, planning and technical sciences. They study the design, facilitation and debriefing methods as well evaluation protocols of gaming/simulation. The conference covers a wide range of application types and uses such as serious games for educational purposes, policy games and simulations exercises to support decision-makers, haptic games or boardgames to help groups carry out collective actions, interactive installations, or gamified environments to raise awareness, and much more in a powerful mix to produce spaces of exchange and of multilogue communication around complex issues involving humans and their environment. This year's conference emphasis: “Simulation and Gaming for social and environmental transitions”. Besides this main theme, the conference will cover many other topics related to simulation and gaming. See the Theme page, for more information about the theme.

Licence Creative Commons Keynote par Gilles Brougère

4 juillet 2023
Durée : 00:52:01
Nombre de vues 37

Gilles Brougère is a professor in educational sciences at the University Sorbonne Paris Nord. He develops research and teaches on play and game, and the relationship between play and education. In 1981, together with Jacques Henriot, he founded the Master’s degree in Sciences du jeu (Game/play studies) at Paris 13 University (to-day University Sorbonne Paris Nord), and for which he is still responsible today. He is the editor of the journal Sciences du jeu which promote French-speaking researches on play and game, and the author of numerous books and articles on the relationship between play, education and learning.

In his keynote, Gilles Brougère will discuss the relation between game/play and our societies and their transformations. Do current gaming practices inform us about the functioning of our society and its transformations? Is there more play today (both entertainment and serious play) in our societies? Can we talk about an extension of the field of play and how does this relate totransformations in society?

Mots clés : isaga

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