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01:10:38
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 10 Part 2 : Play for social and environmental changes : focus on farmers as players

 6 juillet 2023

 16

A Story of Landscape Change - Exploring trajectories of Shifting-Cultivation through Games: Lessons from the field...

Land-use decisions in challenging contexts: Simulating local realities of small- scale farmers in forest frontiers of the Peruvian Amazon

Exp’Eau, a serious game for exploring pathways to improve water quality in agricultural catchments

Insights from the use of participatory simulations in Vietnamese irrigation systems : a case study on waste management

Farmers’ conundrum: Sustaining a family when resources are limiting in southern Togo

Exploring the effect of external interventions on smallholder farmers decision- making with serious games in the Peruvian Amazon

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00:48:11
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 10 Part 1 : Play for social and environmental changes : focus on farmers as players

 6 juillet 2023

 3

A Story of Landscape Change - Exploring trajectories of Shifting-Cultivation through Games: Lessons from the field...

Land-use decisions in challenging contexts: Simulating local realities of small- scale farmers in forest frontiers of the Peruvian Amazon

Exp’Eau, a serious game for exploring pathways to improve water quality in agricultural catchments

Insights from the use of participatory simulations in Vietnamese irrigation systems : a case study on waste management

Farmers’ conundrum: Sustaining a family when resources are limiting in southern Togo

Exploring the effect of external interventions on smallholder farmers decision- making with serious games in the Peruvian Amazon

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00:43:21
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Keynote by Jan Klabbers

 6 juillet 2023

 28

Jan H.G. Klabbers is involved in social systems development: organization and management development, and action learning. He has held professor and research positions in the U.S. (MIT, Case Western Reserve University), the Netherlands, and Norway. He has been ISAGA General Secretary from 1976 until 2004 and is honorary member of ISAGA and SAGSAGA. His publications cover game science, social systems theory, design science and analytical science methodology. His book «The magic circle: principles of gaming & simulation» (2009), is an essential reading for gaming and simulation scholars and practitioners. It provides the general framework for game science, which he presents as the design and use of games and simulations to advance research, design, and development of social systems.

In his keynote, Jan Klabbers will explore the transformative potentials of gaming and simulation. How can gaming & simulation enhance transformative processes to support social and environmental transitions? How do gaming & simulation differ from other methods regarding research of and support for transformations?

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01:31:17
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 8. Games in a work environment

 5 juillet 2023

 13

A motivator game for forensic vigilance training. Exploring the potential of the card game ROTBEESTEN?! as compared to treatment as usual

Development of ELSI Game for Engineers

Harnessing the potential of simulation and speculative games for transdisciplinary collaboration: lessons from experience

Learning about port planning in a complex environment: A study to the use of PortConstructor 2.0

ISERA: An Innovative Simulation to Enhance the Resilience of Aircrew

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00:47:56
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 5 Part 2 : Play for social and environmental changes : environment and global warming focus

 5 juillet 2023

 14

A game to understand changing commons in the Bolivian Altiplano: what future for communities?

Collective action for tropical peatland restoration through the H2Ours game Social Awareness and Energy and Environmental Issues: The Role of Video Games

Climat Tic-Tac, a serious collaborative and educational board and video game on climate change in the 21st century

SWOT analysis of environmentally friendly video games using the objectives of sustainable development

A serious game for the low-carbon transition: local energy community framework

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00:58:43
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 5 Part 1 : Play for social and environmental changes : environment and global warming focus

 5 juillet 2023

 9

A game to understand changing commons in the Bolivian Altiplano: what future for communities?

Collective action for tropical peatland restoration through the H2Ours game Social Awareness and Energy and Environmental Issues: The Role of Video Games

Climat Tic-Tac, a serious collaborative and educational board and video game on climate change in the 21st century

SWOT analysis of environmentally friendly video games using the objectives of sustainable development

A serious game for the low-carbon transition: local energy community framework

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01:01:25
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Keynote 2 on Richard Duke and Cathy Greenblat’s scientific legacy

 5 juillet 2023

 26

Richard Duke was an Urban Planner at University of Michigan, and he introduced the method of Gaming-Simulation into urban planning and policy-making in the 1970’s. With his 1974 book “Gaming: The future’s language”, he laid the foundation of design and research of and with simulation games in complex systems. He proposed simulation games as a language bringing different disciplines, people, and perspectives together.

Cathy Greenblat was a professor of Sociology at Rutgers University. She was one of the very early leading scholars in the Simulation and Gaming community with applications especially in the field of health care. She carried on research on educational effectiveness of simulation games, on effects of group dynamics on attitude change, and their implications on game design. She was editor in chief of Simulation & Gaming journal for many years.

Together, Cathy Greenblat and Richard Duke authored an influential book «Principles and Practices of Gaming-Simulation» in 1975. They were honorary members of ISAGA and they both sadly passed away in 2022.

During this plenary session dedicated to their scientific legacy, a panel of speakers who have worked with Cathy and Richard will take the floor to talk about the lessons to be learned from their work and how their research findings and practices continue to inspire ongoing and future research in the context of social and environmental transitions.

The panel of speakers will include Amparo García-Carbonell (Spain), Elyssebeth Leigh (Australia), Ivo Wenzler (Netherlands), Paola Rizzi (Italy) and Shigehisa Tsuchiya (Japan). The session will be chaired and facilitated given by Heide Lukosch (Chairman of the ISAGA Executive Committee) and Willy Kriz (co-editor of “Back to the Future of Gaming” with Richard Duke).

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01:10:29
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Paper Session 1 : Play for social and environmental changes : debate & coconstruction focus

 4 juillet 2023

 20

How can serious games foster the debate? Lessons from the case of a public debate about wind turbines at sea in Nouvelle Aquitaine

Playing with flows in transition territories

A serious game to foster deliberation, social learning and the sustainable transformation of territorial food systems

Exploring the Pitfalls of Participatory Processes for a Just Energy Transition through Serious Gaming

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00:52:01
Isaga 2023 : The 54th Edition Of The International Simulation And Gaming Conference Will Take Place >Keynote par Gilles Brougère

 4 juillet 2023

 35

Gilles Brougère is a professor in educational sciences at the University Sorbonne Paris Nord. He develops research and teaches on play and game, and the relationship between play and education. In 1981, together with Jacques Henriot, he founded the Master’s degree in Sciences du jeu (Game/play studies) at Paris 13 University (to-day University Sorbonne Paris Nord), and for which he is still responsible today. He is the editor of the journal Sciences du jeu which promote French-speaking researches on play and game, and the author of numerous books and articles on the relationship between play, education and learning.

In his keynote, Gilles Brougère will discuss the relation between game/play and our societies and their transformations. Do current gaming practices inform us about the functioning of our society and its transformations? Is there more play today (both entertainment and serious play) in our societies? Can we talk about an extension of the field of play and how does this relate totransformations in society?

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00:44:02
Soutenances De Thèses En Sciences, Technologies, Santé >Thèse de Tien Nam NGUYEN

 12 juillet 2023

 44

Segmentation, Reconnaissance et Indexation de caractères dans les documents CHAM

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00:42:39
Soutenances De Hdr En Sciences, Technologies, Santé >HDR de Marc ABADIE

 7 juillet 2023

 45

MODÉLISATION DE LA QUALITÉ DES AMBIANCES INTÉRIEURES

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